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Nectar Queen: Battle Strategy
Hello friends,
in this post I will analyze the Nectar Queen card and consider its statistics, the cost in relation to the various levels and its correct use in battle.
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**Nectar Queen** is a card from the **Reward** collection and is a **common card** of the **Earth** element.
It is a very good card especially in battles that have certain combat rules.
- Has a high mana cost (9) but correct in relation to its stats.
- Has 4 attack points (Meele Attack)
- Has 10 life points which are good for a card to be deployed in first position.
- Has a low speed (2)
- Has an ability: Flying
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Thanks to the **Flying** ability, Nectart Queen is more likely to avoid melee and ranged attacks.
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- It costs: 0.016$
In the following image you can see the most interesting levels to which you can bring Nectar Queen:

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- **Level 6**: acquires an additional ability: **Retaliate**
Compared to level 1 his **speed** (**2 -> 3**) increases and his **life points** (**10 -> 11**) increases
- Level 8: Increases its attack by one unit (4 -> 5)
- Level 10: This is the maximum level. It acquires an additional ability: Poison
Compared to level 8 it increases his life points (12 -> 13).
Now let's see how Nectar Queen behaves on the battlefield and let's deepen the discussion on its use.
A battle of mine with Nectar Queen

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If you want to see the battle you can do it from this link: https://splinterlands.com/?p=battle&id=5289b047f547792c1c9c6c066bce5ab628d03380
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#
Initial Statistics
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If you look at the statistics in the following table, the battle was very balanced at the start.
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I start with a slight advantage due to a total of the life + armor points higher than my opponent.
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In the battle of this post I had the following conditions to respect:
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These conditions are very favorable to Nectar Queen.
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As you well know, the maximum number of deployable cards is 7 (1 summoner + 6 monsters).
I chose to deploy (in order of position):
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**Nectar Queen - Manticore - Gelatinous Cube - Wood Nymph - Fire Spitter - Flesh Golem**
**Daria Dragonscale (Summoner)**
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First position
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I put **Nectar Queen (Level 3)** in first position.
The protagonist of this post.
When the battle rule is **Earthquake** Nectar Queen becomes very useful as her ability makes her immune to the effects of the Earthquake.
He has an excellent attack that increases by one unit (**4 -> 5**) thanks to the ability of the summoner Daria Drangonscale.
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Second position
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In second position I put **Manticore (Level 4)**
I recently brought my Manticore to level 4.
A very useful card. It has a low mana cost (4) and a full 8 life.
The ability to fly makes her immune to the negative effects of the earthquake.
Thanks to his **Thorns** ability he becomes dangerous even when attacked by a card with melee attack because he will attack his attacker.
Thanks to Daria Dragonscale her attack becomes 3 points.
A card that should not be missing in any collection.
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Third position
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In third position I put **Gelatinous Cube (Level 6)**.
Level 6 Gelatinous Cube is a truly exceptional card.
It has two abilities:
- **Scavenger**:
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Thanks to this ability Gelatinuous Cube increases its life by one unit each time a card (both opponent and friend) is eliminated.
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- **Heal**
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Thanks to this ability Gelatinuous Cube is able to restore a part of his life points at each round.
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A really strong and difficult card to eliminate. Very useful when there are many mana available as in the battle of this post.
Fourth position
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In fourth position I deployed **Wood Nymph (Level 6)**.
At best, the "Earthquake" battle rule will only give it two game rounds.
I chose to deploy it because for at least two rounds it can increase the life of my cards by 1 unit (ability **Strenght**) and will heal Nectar Queen.
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#### Fifth position
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In fifth position I deployed **Fire Spitte (Level 1)**.
A good attack from distance (2), a good speed (4), a low mana cost (4) and the Flying ability. Excellent to deploy when the battle rule is Earthquake.
Sixth position
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In the sixth and last position I lined up **Flesh Golem (Level 4)**.
He does not have the Flying ability but has the ability to heal himself every turn.
He also has good speed (3) and good attack (3) and 9 life.
In some cases I deploy cards with the healing ability in last position.
The disadvantage is that Flesh Golem cannot attack from the last position but can shield the other cards and can be a last resort if it remains as the last card in play.
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#### Summoner
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The summoner I chose is **Daria Dragonscale Level 4**.
It is a summoner that I use a lot because he allows me to summon level 7 community cards, level 5 rare cards, level 4 rare cards and level 3 legendary cards.
I wrote an in-depth post on Daria Dragonscale: https://peakd.com/hive-140217/@libertycrypto27/daria-dragonscale-vs-malric-inferno-considerations
Thanks to its ability all my melee attack cards get one more attack point.
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Considerations
**Why did I win the battle?**
I won the battle because I deployed cards according to the Earthquake battle rules.
Battle rules are very important and not considering them almost always means losing the battle.
I have deployed 3 cards with the ability Flying.
My opponent only one.
I have deployed 2 cards with the Heal ability.
My opponent none.
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ROUND 3
In the following image you can see the situation in the third round and after the second earthquake.
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Despite at the beginning of the third round my opponent has a total attack of 12 points against my 9 attack points.
The earthquake erodes the life points of its cards.
ROUND 4
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At the start of round 4 the forces on the pitch are in my favor.
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ROUND 5
From round 5 onwards I will no longer have to attack, the Earthquake will attack for me :)
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# The importance of combat rules
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We all make mistakes but in this battle my opponent does not consider the importance of the battle rules and gives me a great help.
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# When I use Nectar Queen
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Very important are the "**rules of combat**".
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## Rules of Combat favorable to Nectar Queen
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This is the circumstance in which Nectar Queen becomes very useful.
Its ability to fly makes her immune to the effects of the earthquake.
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Since Nectar Queen has no armor points, this combat rule allows Nectar Queen to become a more attractive card.
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Level 1 Nectar Queen has a speed of 2.
When the battle rule is **Reverse Speed** its speed corresponds to a speed of 5.
This rule significantly increases Nectar Queen's likelihood of avoiding attacks.
The ideal situation for Nectar Queen?
When the battle has both battle rules: **Earthquake** and **Reverse Speed**
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I really like to participate in this contest and if you are registered in Splinterlands you must absolutely participate too.
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# Haven't you registered on Splinterlands yet?
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If you are not yet registered on Splinterlands and have decided to register, you can do it from this link:
https://steemmonsters.com?ref=libertycrypto27
obviously if you like to use my refferal link ...
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**Splinterlands is a beautiful game but it is above all an excellent investment (my personal opinion).**
*If you liked my post leave a comment, an upvote or do a resteem.*
See you on the Splinterlands battlefields.
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Unless otherwise indicated, the images in this post are screenshots taken from the site:
https://steemmonsters.com/
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Nectar Queen: Battle Strategy and Considerations was published on 20 Apr 2020 and last updated on 20 Apr 2020.